VFX AND UNREAL ENGINE TECHNICAL ARTIST
VFX & Unreal Engine Technical Artist with experience working for the broadcast & film industry. Extensive feature work developing shading, lighting, rendering, compositing, & modeling.
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Unreal Engine Technical Artist NBC Telemundo Center, Miami FL
Utilize Unreal’s blueprints and sequencer tools to implement characters, stage elements and scripted events in different environments.
Material Creation-Design PBR materials in Unreal.
Lighting-Understand and employ Unreal’s lighting and light bake systems.
AR/VR- Knowledgeable in augmented and virtual reality experience design and execution.
Create virtual sets using Light mass and Unreal’s Blueprints.
Graphic designer and VFX Artist and Motion Graphics
Digital maintance including chroma key, rotoscoping, 2D & 3D tracking, 3D modeling and animation & color matching on compositing for TV shows air at Netflix platform.
Developed concept arts and motion graphics packages for TV shows.
Collaborated with different specialties, the FX head, VFX manager, and the executives to accomplish company’s goals and objectives.
VFX freelance 2C Media
Rotoscoping work for TV Commercials.
Master’s Degree in Graphics Design, National Autonomous
University of Mexico (U.A.E.M)
School of Cinema
Development of concept art and motion graphics package for Films and Short Films
Graphic designer and VFX Artist and Motion Graphics.
Digital maintenance including chroma key, rotoscoping, 2D & 3D tracking, 3D modeling and animation & color matching on compositing. Develop work flow design and post-production assistance on set for the film industry. UDK ( Unreal Engine old version) studio work flow.